GAME NAME: Strike Suit Zeros
DEVELOPER(S): Born Ready Games
PUBLISHER(S): Born Ready Games
PLATFORM(S): PS4, PC
GENRE(S): Arcade shooter
RELEASE DATE(S): April 8th, 2014
The one type of shooter we are seeing less and less of these days is space shooters. Star Wars and Star Trek made space combat look like one of the coolest concepts ever conceived. However, we are fed nothing but WW2 shooters/sims year after year with little variation. So thank goodness developer’s Born Ready swapped out the generic machine guns for some much needed laser canons with Strike Suit Zero: Director’s Cut. It’s all about the pew-pews.
So what exactly is a strike suit? A strike suit is basically a culmination of your childhood fantasies of dominating the stars, while piloting a transforming mech designed to blow up everything in sight. You play as a space pilot named Adam, who just happens to be caught up in a war against a colony of rebels. What makes it worse is that the rebellion is in possession of its very own Death Star. Ok, so it’s not a Death Star as such, but it’s a weapon that can destroy planets with one shot (so basically a Death Star). It’s up to you and your co-pilot to stop the destruction of Earth; luckily, the strike suit is given to you fairly early into the game to help you save mankind.
In essence, you pilot a space fighter that has various weapon modes such as cannons, machine guns (the futuristic sort you understand) and rockets capable of locking onto targets. The space craft is very quick but it gives up maneuverability in favour of raw speed. If you manager to blow up enough enemies, it will charge up your mech ability and with a quick press off the X button you can transform instantly. Once transformed, you lose speed but become a lot easier to maneuver, gain more damaging weaponry and your weapons hit a greater area of effect. Speaking of transformations, controlling both the mech and craft is made easy with both analogue sticks, the real challenge comes in firing your weapons.
Like many flying shooters, you will have to lead your target to land hits. This is not an easy task, but the game shows you a little round reticule to help you gauge how far you should lead your shots. The easiest option is just to lock onto your targets with your missiles, which ended up being my go to weapon whenever the rebels showed up. Landing your shots rewards you with glorious explosions, which is great until you destroy an enemy right in front of you. Blow up an enemy too close and it turns the screen white, completely blinding you for a few seconds. Luckily, that’s the only annoying thing about the visual style of the game, as the sprawling space battles look true to the films that inspired the genre to start with.
There are some very detailed backdrops of planets and other details that set the scene for galactic warfare perfectly. The amount of ships on screen during the intense battles is very impressive, and the frame rate is solid throughout. It certainly doesn’t push the PS4 to its limits in terms of the visuals and is by no means a showpiece title, but what it does it does well. The most appealing thing about Strike Suit Zero, however, is the fact that it’s so easy to pick up and play. The quick learning curve and simple controls makes it almost as easy to pick up and play as other arcade shooters like Resogun.
At around R250 for non-PS plus member’s and R200 for members, the asking price is a little steep for a quick 6 hour campaign with thirteen missions. That said, 6 hours is more than a lot of games at twice the price offer, and don’t forget that this is the Director’s Cut. Being a Director’s Cut means an extra five missions included to extend your play time. Strike Suit Zero: Director’s Cut is fun while it lasts. Moreover, the fact that there are so few space shooters like this on the market means that it is a welcomed addition on the PS4. It might not be the most visually impressive game and the lack of variation in the missions makes it get a little tedious after a few hours, but you will have a blast, albeit it a short blast.