GAME NAME: Sir, You Are Being Hunted
DEVELOPER(S): Big Robot
PUBLISHER(S): Big Robot
GENRE(S): Stealth Survival
RELEASE DATE(S): May 1st, 2014
The procedurally-generated survivalist guide to, well, survivingSir, You Are Being Hunted thrives on its procedurally generated mechanic. Before starting a game, you may choose the difficulty which will determine your starting items. Ranging from easy which gives you ample weapons, ammo, bandages and supplies to a range of creative difficulties providing you with a strange assortment of items. I wouldn’t advise any one to pick the easy option, as it is, just that. And as a result will bore you to tears. You may also choose to configure the layout or environments of the world you will be playing or stick with the default configuration. There are five different environments from farmland to industrial areas. When initiated, the game generates a chain of islands with said configuration. Once your game has started, you may loot corpses, kill harmless small critters for meat and cook them if you’re lucky enough to find some matches. It’s important to eat, keep up your vitality with pickled eggs and drinks and think twice about using any dubious items. The game will also remind you that smoking kills. With limited inventory space, you have to choose which items you keep carefully. Suffice it to say, weapons and ammo are among the important items to keep. Abandoned buildings are also yours for the taking, but not in a way that you may actually enter them. They’re kind of like large boxes, that you can loot. Given that the game is a stealth game, it’s also a bit disappointing that you can’t hide inside the buildings, although it’s not nearly enough to actually bother you throughout the game.
I Am RogueIn Sir, You Are Being Hunted, your objective is to not be seen. Randomized bot patrols and patrolling air balloons makes it more fun to plan your movement, as you won’t always know exactly how to navigate back to the few saving points in the game. Your game is only saveable at standing stones and boats, which encourages you to think twice about being reckless. Standing stones serve as the hub to which you will return the fragments you have collected and boats will transport you between islands. You may use these boats at any time of your choosing. This, however, doesn’t mean that you’ll always be safe hiding and moving in the foliage. Traps aren’t easy to spot when it’s dark, especially in your first-person view. This is where some items are very useful. Using a flashlight at night (with caution), of course, will help you navigate around, and equipping some binoculars will come in most useful when plotting your next moves past patrols. As the game progresses, new enemies are introduced and patrols become denser. The game becomes harder. This inspires you to think twice before firing off a weapon attracting more enemies and to be more rogue-like. Luckily, being able to wield a mighty axe will spare you ammo and some very clever items will assist you in distracting bots.
Sir, This Is A Rather Entertaining GameSir, You Are Being Hunted isn’t the prettiest game; it’s not flashy and it’s a million miles away from looking like Crysis, but it is a hell of a lot of fun. Filled with cleverness, tips that are actually helpful and the challenge of surviving while being as stealthy as possible, the game will have you engaged. It doesn’t have a story, not really, but it does have a changing world. It has accelerated day and night cycles, some weather effects and a whole lot of surprises ready to give you a fright. Contrary to some descriptions of the game, it isn’t even close to being a horror game, but it is suspenseful. Playing Sir is more about staying hidden and surviving than the story (because there really isn’t one) and less about the extra bits and pieces in games that distract you from the actual gameplay. The Brittishness of the game makes it all the more entertaining, it’s hard not to get a couple of laughs in between playing. The Countryside Generator (which generates the maps) is there to ensure that no one experience is the same and encourage replayability. I can see why this would be an effective feature, as players may desire to challenge themselves more and more. This game is suitable for the everyday Sir or Madam as well as the stealth action junkie. Things that are important to know about this game:
- You will probably die a bunch of times.
- You won’t really mind.
- You will quickly learn how to avoid dying.
- It is a fantastic game.