GAME NAME: Inversion
DEVELOPER(S): Saber Interactive
PUBLISHER(S): Namco Bandai Games
PLATFORM(S): 360, PS3
GENRE(S): Third-person shooter
RELEASE DATE(S): 13 July 2012
Inversion has clearly been influenced by various other popular titles from similar genres… okay who are we trying to fool here, Inversion is a blatant rip-off. Most of what happens in Inversion has been done before only better. A lot better.
Davis Russel and his partner Leo Delgado are two cops who find themselves caught in a post-apocalyptic world, forced to fight off hoards of ‘Lutadores’ and ultimately save Davis’ daughter. This isn’t the worst plot and there have been a lot more stories which have been severely more farfetched but the problem with Inversion lies somewhere other than its ridiculous storyline. The in-game interactions with your partner are tedious and could have been done away with all together. The cut scenes, which are supposedly there to give you a greater understanding of the storyline, occur far too often and add little to no value to the game. The lack of a local co-op mode, which might have improved matters, is unforgivable.
The visuals aren’t all that bad and some of the events in the post apocalyptic environment are fairly well rendered. In contrast to this you will occasionally find that some areas take long to render and that for a few seconds the backgrounds will be blurry until they have loaded properly. Level design is a bit obvious, whenever there are plenty of ludicrously convenient places to take cover you have a clear indication that you about to be bombarded by Lutadore troops.
Early on in the game you are introduced to your ‘gravitational powers’. These allow you to telepathically pick up cars, barrels and other debris and hurl them at attacking enemies. While this feature is mostly lethargic and can be ignored throughout much of the game it does make one or two boss fights a little more interesting and ever so slightly more worthwhile. Your weapon inventory includes hand grenades, flame throwers, machine guns and the most ridiculous knock-off of a Lancer Assault Rifle you have ever seen. The hand grenades are convenient and in some sections completely necessary. The other weapons are all generic (like the rest of the game) and you’ll find yourself opting for the machine gun in most instances.
The multiplayer modes include Standard Deathmatch, Team Deathmatch, Capture the Flag and, surprisingly, no Horde Mode. There is however a ‘King of Gravity’ mode where only one of the players has gravitational powers. Whichever player manages to kill this player then in turn receives the gravity ability. This seems to be a fun concept at first but ends up being highly unbalanced and just adds to the frustration found in the other modes.
Original concepts are hard to come by in Gears of… we mean, Dead Spa… sorry, Mass Eff… damn, Inversion. Everything has been done before and has been done better. If you can look beyond the makeshift storyline, unoriginal concepts and nauseating characters you might enjoy a play-through of carefree shooting and the occasional decent boss fight. Other than that everything else is just a case of bad déjà vu.