GAME NAME: Call of Duty: Ghosts
DEVELOPER(S): Infinity Ward
PLATFORM(S): PC, PS4, Xbox One, Wii U, Ps3, Xbox 360
RELEASE DATE(S): November 5th, 2013
Call of Duty has become known for selling in its millions; take Call of Duty: Ghosts for example, it shipped $1 billion worth of copies in its first 24 hours of launch. That is seriously impressive, however, the question has to be asked, why do so many people buy it year after year? The answer is very simple, it’s the amount of content you get in a Call of Duty game and the countless gameplay hours packed onto each disc. That was the case with the previous games that is, so has Call of Duty: Ghosts continued to deliver bountiful gameplay like fans expect?
Surprisingly, a lot of people buy Call of Duty games for the single player story alone. The campaigns are usually action packed and put you right in the middle of it all. Call of Duty: Ghosts’ continues this bullet riddled heritage and starts a brand new story that sees you play as a young soldier called Logan. The action kicks off with Logan’s father telling him and his brother a story about how a group of elite soldiers known as the Ghosts were formed. Story time is unfortunately, rather rudely, interrupted by a missile fired from space (which would ruin anyone’s day). Behind all the space missiles is a movement called the Federation who want nothing more but to watch the world burn. Fast forward 10 years and America has become a baron wasteland with guerrilla warfare raging across the country. You eventually join the Ghosts on a mission to bring an end to the ten year war, in a campaign that will take you from the depths of the ocean to the far reaches of space and almost everywhere in between.
Along for the ride is Riley, who might appear to be just a normal dog at first glance but is actually an invincible cyborg that can read minds and bring down helicopters. Throughout the game, you are given a few opportunities to play as Riley, which was actually a lot of fun the first few times, but once you have seen Riley rip out a dozen throats, it gets old and you will most likely stick to the gun when offered the option. For those that are looking to pick up Call of Duty: Ghosts for the campaign alone, you will be happy to know that this is one of the best in the series. The first half of the campaign is a little slow and familiar but the last half really ramps things up, with a final mission that tops anything you have probably seen before in a Call of Duty game.
For those that prefer their action online, Call of Duty: Ghosts once again throws plenty of creative competitive gameplay modes at you. There are the usual suspects such as team deathmatch and free-for-all, but there are many new modes to experiment with as well (which is best done in the Marsh Pitt mode). These new modes are lots of fun: Blitz mode has players trying to score goals by running into touchdown areas for example. Sadly however, the maps for multiplayer are a bit of a let down as some of them are too big which leads to a few slow paced games with very low kill counts. Moreover, they feel a little watered down and not nearly as action packed and intense as previous Call of Duty titles. The action, however, does make a comeback in modes like Extinction which is Infinity Ward’s version of Zombie mode from the Black Ops series. This mode has you take on waves of aliens while trying to wipe out their hives. It’s just as fun as Zombie mode and there is more customization allowed on load outs.
There is also a Squad mode which basically lets you and a few friends form a squad and compete against other squads online. You can play squads offline against bots and there is also a highly entertaining survival mode and is similar to what you would have played in Modern Warfare 3. All this online/offline content is fantastic but, unfortunately, it came at a cost, and that was the removal of the Deniable Ops mode (a personal favorite). A few man tears where shed over the loss of Deniable Ops but, luckily, there are still plenty of things to blow up with friends.
What also helped my tears of sadness quickly turn to tears of joy was the fact that Call of Duty: Ghosts has seen a substantial graphical improvement. The PC version looks almost identical to the next-gen versions of the game and there have been some big improvements in the looks department. Textures look great, lighting effects and gun models all have a next-gen feel to them, with the only smudge being the animations which have been ripped straight out of previous games.
Call of Duty: Ghosts succeeds in many ways, even with the loss of fan favorite modes like Deniable Ops, and you will undoubtedly still be getting your money’s worth in terms of content enjoyed and hours spent. Infinity Ward have taken a few notes out of sister developers, Treyarch’s, book and the end result is an experience that feels closer to a Black Ops one than a Modern Warfare one, which is not a bad thing. The long overdue improved visuals and solid campaign help it rise above its flaws in multiplayer. And all in all, it leaves fans with a great Call of Duty title, just not the best it could have been.