Battlefield 4 (PC)

Battlefield 4 - Review - Header - G3AR
Game Info

GAME NAME: Battlefield 4



PLATFORM(S): PC, PS4, PS3, Xbox One, Xbox 360


RELEASE DATE(S): November 1st, 2013

Did you buy Battlefield 4 (BF4) for its single player campaign? If you did, I’m sorry to say, you bought the game for the wrong reason. That’s not to say you won’t get any value out of BF4’s campaign, it’s not a wholly bad experience by any means, nor is it anywhere near as mediocre as Battlefield 3’s (BF3), but it’s a far cry from what makes DICE’s flagship series so special. So let’s get into the real meat and potatoes of BF4 and talk about its multiplayer suite. And if there’s time left over, maybe I’ll throw the campaign a bone and give it a paragraph or two.

Imagine if you will, in an attempt to defend a critical point and the building that contains its flag, a small and agile scout helicopter (helo) engages with a much beefier and troop laden transport helo. Its 25mm cannons are tearing away at the transport’s metal skin, but it’s not enough to prevent the soldiers it was carrying from deploying onto the rooftop of the building. Two recon class soldiers, one lazing targets for his team’s armoured vehicles and those carrying guided javelin weaponry and the other is keeping him alive by sniping and suppressing any would-be snipers. It’s too late, they don’t notice the enemy soldiers on the roof behind them and are taken out, but not before they can notify the other three members of their squad in the IFV (an extremely effective anti-personal armoured vehicle) below. While this is all happening at one point of the map, there are two jets engaged in a no-holds-barred dogfight. An attack boat is firing on an AA (a mobile anti-air vehicle), who is trying to support his jet, as the gunship above, now available to the opposing team’s commander, thanks to the capture of the building successfully infiltrated by the transport helo’s soldiers, fills the attack boat with more shells and hot lead than it can handle. That is Battlefield 4.

Of course, if you’ve played BF3 before, you know that a game doesn’t always turn out exactly like that. There will always be the occasion where one team snowballs so fast and hard that the other, opposing, team gets roflstomped and penned in at their base until the game’s end. And it’s a big game with a lot of mechanics to orientate yourself around and so questions of balance and the effectiveness of some vehicles, pieces of equipment and weapons over others will always come up. Sure, it’s not always perfect, but when is a game ever perfect? That said, DICE have done their best to make sure that for this iteration of Battlefield, those issues are kept to a minimum and are on the decline for BF4, rather than waxing out of control.