Hideo Kojima admits that it’s difficult to avoid inconsistencies when creating a game that takes place during two very important games. Metal Gear Solid V: Ground Zeroes and The Phantom Pain (Ground Zeroes is a separate game and a prologue to the events in Phantom Pain) take place after Peace Walker and before Metal Gear (about 20 years in the game’s chronology), so there’s plenty of story to tell. The problem is, the main plot line has a precise ending, so storytelling becomes restrictive.
Unfortunately, Kojima, who’s pretty good at avoiding inconsistencies (except for “Dr Clark”), has been unable to avoid inconsistencies in the new game
, as if the lack of David Hayter isn’t already a big inconsistency.
I’m pretty sure that the guys at Star Wars had the same issues. When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details,” he (Hideo Kojima) said.
“The most important part is writing something that is fun, something that is impressive, something that is better than it was before. So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story. I hope the fans and players understand this, but I need to write the best we can, even if there are some small discrepancies.”
It’s understandable that he’d want to deliver a brilliant game, but the devil is in the details. Hopefully the inconsistencies will be minor (like in the case of Dr Clark) so it won’t be a big deal for die hard fans of the series. Whatever the outcome, Metal Gear Solid 5 will remain one of the most highly anticipated games released on next-gen consoles. What do you make of minor inconsistencies in video games, do they drive you crazy or do you just shrug them off?
Source : VG247