We’re sure that you all would have seen the fantastic trailer shown a week ago at the Microsoft E3 conference and that you will concur that Tomb Raider looked like one of the standout titles of the show? What you would not have seen, or most likely heard of, is the next bit…
Remember the trailer at the 2011 unveiling of Tomb Raider where Lara makes her way through some dingy cave only to stumble upon some kind of beach with several shipwrecks in sight? What we saw took as from that point to explain Lara’s situation a bit more.
After her near-death experience it starts raining and Lara is shivering and also very hungry. She’s in a complete state of survival as she makes her way along the steep mountain stretch towards a forest. As she is about to enter the forest she finds a small wreckage (looks like a small plane went down). Here she picks up a two-way radio and manages to get in touch with what sounds like one of her colleagues and moves forward through the forest. Not long and she finds some poor sod that fell for one of the many traps in the forest… and he’s got a bow attached to him. She gently makes her way balancing over a log (acting as a bridge) and reaches out to grab the bow and some arrows. Once in her grasps she moves along to pick up more arrows and it’s not long before she stumbles upon a soon-to-be-killed-for-meat buck. Being exceptionally hungry she uses the bit of strength she has left to pull the string on her bow shoot the buck and uses one of her arrows to cut it viciously for meat. Make no mistake – Lara is living off her instincts like you’ve never seen before. It’s all about survival.
To cook and eat her meat, as well as upgrade items in her inventory, she needs to find a Basecamp which consists of a small fire. Not much was elaborated on the impact of items being upgraded but the developers promised that it would be in-depth. From here Lara moves on in her search to find her colleague and it’s not long before she finds her. The story starts taking shape here and (to avoid spoiling this interesting bit) after some events Lara finds herself in the woods again, but this time she’s all alone… and surrounded by a wolf pack. The wolves, one-by-one, come jumping at her with jaws wide open which sees the game switching to bullet-time whereby you as the player have time to eliminated the threat with an arrow to the mouth. After about five attacks Lara is captured by one of her new nemesis in the game. We’ll leave the details out for now.
The last impressive scene sees Lara coming by after being knocked out by this nemesis to find that her hands are tied behind her back and that she’s tied to a pole. After a while she wiggles her way out of the situation, though her hands are still tied behind her back, and makes her way past some roaming guards in a stealthy fashion. As this scene takes place in the evening she has to keep watch of their walking patterns as they can shine the flashlight in her direction when the player least expects it. They’re also alerted to noise (Metal Gear Solid style) so it’s not something you would want to do with haste.
The finale sees Lara fighting off her nemesis by trying to fight his gun off him. With the correct button presses the developer ends off blowing the brains out of the persons head and Lara stands up with blood covered all over her in a state of satisfaction… and a smoking gun in her hand.
The developers received a standing ovation from the small crowd in the room. We were all drooling and dying with anticipation for the final product. They might have delayed the game till February 2013, but that’s not because of problems, but rather them planning something exceptional for the players – that being you.
We were told that Lara’s adventure will take place on one a large island (she’s not travelling the world this time) and that the focus will be on survival. Though she will be invading tombs it will be dealt with as side-missions as we saw before in Assassin’s Creed. Time for you to raid your piggy banks.