Sorry Max Payne but your 3 million sales were stomped in a single day by the release of a PC-only (just for now, hopefully) game. Diablo III clocked in 3.5 million sales in the first 24 hours that it was on sale, which might explain a little bit about why Blizzard’s servers creaked and collapsed.
According to Blizzard these figures don’t include the World of Warcraft Annual Pass holders who got a copy of the game for free (going…). Factoring those guys in pushed the number of players who tried to get into Diablo III on launch day up to 4.7 million (…going…). By the end of it’s first week on sale Diablo III boasted 6.3 million players (…gone. Servers dead).
Blizzard CEO Mike Morhaime had something to say about the launch and its subsequent problems.
We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live. We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.
And in case you think that the sales are over, think again. Latin America and Russia only get access to the game on 7 June.
Source : GamesIndustry.biz